Sir, You Are Being Hunted is going to be a game about what
happens when robots get bored. You play
as a dude being hunted for sport across the English countryside by gentlemanly
robots of leisure. Gameplay elements look to be born of Thief, DayZ, and that
movie where they were trying to kill Ice-T in the woods.
It reached its Kickstarter goal in a couple days, so people
obviously want to play it. Jim Rossignol of Rock Paper Shotgun is making it, so
its pedigree is on point. One can expect the writing to be self-aware, funny in
a melancholy key, and dry as a biscuit. The English ones, or my auntie’s biscuits,
they are dry as fuck (Sorry Jo-Jann love you!).
The game will be using procedural generation. Designers
love the freedom, QA hates the unpredictability. Testing floating assets is Groundhog
Day meets an Easter egg hunt in ultra-hell. A common bug in a procedural test
plan is:
Issue: Geo: Design: DPO: Castle appears inside mountain (B)
Repo steps:
1. Launch Title
2. Enter command /Goto every fucking where
3. Give up searching. Choose to believe it a product of
crunchtime dementia
4. Go on smoke break
5. Stand in parking lot, rethink life choices
In games like DayZ, the scary comes from the baddies; you
want to run from them. I already want to walk toward these robots; or at least
be in their general vicinity. Also,
Jerbz.