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Help people get better with video games. Donate to Childs Play for karma achievements.

Great question. If I only had one video I could play it would be this.

Wednesday, February 13, 2019

Issue : Games : Cacophony


Arcade Spirits is a game about alternative math.

Is a video game a service, like coin-operated arcade games? Are video games a product, like a Rubix cube? Are video games an experience, like a DVD movie from blockbuster? The answer for video game companies is "They are whatever makes more money than they cost to produce."

I believe to call a video game a video game they have to be all three. Computer software is one of the first products that have to exist in three dimensions, each dimension supporting the other. That is a rough road.

A game has to be a service for a company to exist, arcade machines (wood cabinet, motherboard, screen, physical interface) cost hella money to produce. A game has to be a product for a company to justify that existence, for instance, a Rubix cube is a physically crafted puzzle with a defined win-state based on the users understanding of the puzzle. People paid to challenge themselves or stunt to their friends. A game has to be an experience like a film but with the added challenge of user-defined interaction. Like creating a theme park for ADD children.

If a game is just a service, it's as doomed as arcades. Because a game as a service cost hella money to make and never ends. Player investment is predicated on a lot of people continuing to invest money in a song that never ends. People remember arcades fondly but they were doomed to fail because the arcade business plans important assumption was that arcades were gonna exist forever and people were gonna love them forever because people love video games in general and no, just no.

If a game is just a product, it's gonna live in purgatory like the Rubix cube. The Rubix cube is a great product, legendary even, but sooner or later people are gonna get tired of feeling dumb or will get bored or it will become an old person pastime like horseshoes or math. But while a great product may not get evergreen positive YoY revenue growth, a great product will always have two things, respect, and an audience.

If a game is just an experience, well then it is just a movie. I dunno, seems like that one is pretty straightforward.

I don't know which dimension is most important to games, but I know which one is most detrimental. If games continue down the games as a service first road, then it will just be the arcade industry all over again. Whatever craze happening right now (its battle royale I think right?) ain't gonna save it and what is happening at Activision-Blizzard today is just gonna keep happening till the house of cards created by the inflated MMO and COD era sales numbers cone dipping back to reality because arcades were just never sustainable in the first place.

The games as a service model is a dark illusion, and I am sorry us working stiffs have to pay the price for c-level hubris. After years and years of getting fired, quitting, layoffs, folding, ripping, and tearing, I know how you all feel, but it ain't pity party time. Today is the day where you tell your partner you love em, cause they will be there when you get back up.

Oh, and arcade spirits is aight. It's a dating sim, which is pretty much in line with the main service for teens in arcades back then, next to the roller rink. Sticky. Stay up, info. rip TB rip TC rip Tall-T. Love is so-so-so-so much.  Hate ain't really shit at all. Get out there and do great things we believe in you. Also Jerbz.

The Protoculture Mixtape : Issue : People: Polyphony

Sunday, February 10, 2019

Issue : Games : Finicky



Monster Energy Supercross - The Official Videogame 2 is a game about hubris.

Esports is the bitcoin of video games.

I don't know if that statement is more insulting to esports or to bitcoin, but it is what it is. Both have complex software infrastructures that require skilled and experienced technicians to create. Both have low barriers to entry. Buy and trade some bitcoin, you are now a bitcoin trader. Buy a website and some shirts, you are now an esports team.

I'm not joking, Linkedin confirms this. Another commonality is that both the hustlers and the marks have no idea who is conned. Bitcoin is growing and makes a lot of money, esports is growing and makes a lot of money. You gotta get involved in them or you won't grow or make any money. How does bitcoin grow and make money? You need more bitcoin to do that. How does esports grow or make money, you need more esports to do that.

What is bitcoin, specifically? A decentralized banking system consisting of a digitally encrypted currency of different types. What is esports specifically? A software program that's ruleset allows it to be played with defined win-loss states. So how does anyone that did not develop the bitcoin or esports software grow or make money? Spend money now and wait ten years. The best cons live in systems where direct answers are not answers.

Both fields are populated by the type of people that play the lotto un-ironically, pitch ideas constantly with the hope that someone else makes the business plan, crunches the numbers, and wakes up at 4 in the morning to sit in on engineering meetings, and are convinced that you don't have to understand what you are doing to be successful at what you are doing.

They took Nike's motto super literally.

And I'm not just talking about the low-end esports people, I'm talking about all of them. Overwatch is in a lot of trouble right now because their hubris refuses to allow them to admit that esports is not enough to drive Overwatch, that the declining player numbers will not return thanks to Overwatch esports and that the franchise system is in dire jeopardy; they are 20+ mil apeice in the hole to some really large corps with no ten-year plan to save it. Activision might not have ten more years, let's be honest.

Enough money to run a theme park for ten-years means nothing if no one shows up today.

The biggest commonality between esports and bitcoin is that they are corny. No one wants to talk about it, but the product is marketed in the most unsubtle, obnoxious, blatant, dated, noisy, pandering, and the most insecure way they could possibly be presented. Faux "gamer cool" that was never cool in an hyper-competitive new media era where wack is more than wack, its sacrilege.

Both decentralized banking and competitive gaming have existed for decades. Sooner or later they will organically grow into what everyone knows they will be, a foundational aspect of the new digital infrastructure. It's the greed blinded validation addicted desperate punditry that is creating a narrative around themselves, against the product, and getting in the way.

Shout's info, rip TB rip TC rip Tall-T. Love is checking in on your Stardew Valley village just to see how they doin, hate is a wombo-combo from Mr. X with no green plants or save in the last hour. Get out there and do great things, we believe in you. Also Jerbz.

The Protoculture Mixtape: Issue : People : Particular

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