Issue Summary:
A mod (modification) is a term used in personal computer
gaming. A mod creates new content for a previously released title through
items, weapons, characters, enemies, models, levels, music, story line,
and game mode. Mods can currently be made by the public or a developer, but
require the user to have the original release in order to run, as
mods are not standalone software. Modification is dangerous when people create
mods independent of developer involvement.
A game story is a regular story located in a game. A Bethesda Softworks game
called Skyrim installed a lot of stories in their game. I asked who owned these
stories by stating, "I wonder if they own them, the stories I mean. Could they take what
they wrote and do something with it, or do the owners of Skyrim
own their words?"
Issue resolution progress:
Bethesda Softworks LLC recently announced the creation kit,
a modification toolset available to anyone that will allow them to create
anything they wish in Skyrim. Along with announcing the release of the Creation
Kit, They announced that the kit will be available on Steam Workshop, a user
created content marketplace for PC players.
Previously Bethesda also made strides in recognizing
quality assurance personnel as the best video game players in the game industry
and also in general by giving Sam "I Am" Bernstein a trophy for his pro
speedrun through Skyrim. Although I am guessing he took it easy on his
production staff competitor, as it is widely known they only play one portion
of any game, the portion attached to their sprint, with the exception of demos
for marketing.
Upon review this issue is closer to being verified fixed, QA
suggests creation kits integrate into the flow of all sandbox style game
development. Wow Bethesda ,
bravo zulu, big swinging balls you have over there...