Beyond Good & Evil is an action-adventure video game written by Michel Ancel and developed by Ubisoft Montpellier, Ubisoft Milan, and Ubisoft Shanghai for GameCube, Microsoft Windows, PlayStation 2, and Xbox platforms.
The story follows a reporter named Jade as she works with a resistance movement to reveal a planet wide alien conspiracy. The mechanics of the game have players using Jades martial arts skills for combat, her critical thinking for solving puzzles, and photography to gather evidence of the conspiracy.
Sides taken in the hundred year war for video games (which in gaming terms amounts to forum posts in all caps) has always been based on the question, "What is the most important ingredient to a game, story, or gameplay?"
And while players in camp gameplay have plenty of ammunition to use, we of camp story have few titles we may point toward that no one that has played the game could deny the story as it's driving force. It is a small but powerful pantheon, and different for everyone.
My list consists of The Secret of Monkey Island, Kings Quest, Chrono Trigger, Persona 3, Psychonauts, and Beyond Good & Evil. But like I said, everyone's is different.
Lyly and I play Skyrim differently. She owns a house and is married to a guy from the mage guild, who she says she married for the income he brings in from his magic shop. But she travels with him now instead of her former bff Lydia, not fast travels mind you, just ambles about from place to place the long way. I don't know about that guy.
I don't own a house or horse, and believe magic use is for milk drinkers. I also collect every book I find and read them in the Companions guild hall every night before I save and log. She thinks it's a boring waste of time, but I have been waiting my whole gaming career for the opportunity to waste time in that manner. Can't be shoving swords up dragons butts all day. You would run out of dragons or swords.
A few of the books I read could be whole games separate from the pages they live in. Who ever wrote them are great writers, and they read like they were written by people from camp story. I wonder if they own them, the stories I mean. Could they take what they wrote and do something with it, or do the owners of Skyrim own their words?
I hear rumbling from story guys in the industry that unless your last name is Meier or Levine you don't have a right to shit, which doesn't seem fair. Games create these massive sandbox worlds with potential for exponential growth. It would only help everyone to populate those worlds with as many different people, places, and things as possible.
Why would a writer give their baby up for adoption just because the state has a rule that gives it a right to the life of any baby born on its land? Back in the day the programmer was the writer, so it was easier. But things are different now.
Beyond Good & Evil 2 is coming out soon. I wonder where it will take us?
The Protoculture Mixtape v.7